SimuVeda

Physics · Simulator 004

Collisions

Two carts roll on a frictionless track and collide. Set their masses, starting velocities and how bouncy the collision is, then check what is conserved: momentum always, kinetic energy only sometimes.

How the model works

In a one-dimensional collision with no outside forces, total momentum is conserved:

m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂

The coefficient of restitution e compares how fast the carts separate with how fast they approached: v₂ − v₁ = −e(u₂ − u₁). Solving both equations gives

v₁ = (m₁u₁ + m₂u₂ + m₂e(u₂ − u₁)) / (m₁ + m₂)
v₂ = (m₁u₁ + m₂u₂ + m₁e(u₁ − u₂)) / (m₁ + m₂)

  • e = 1, elastic: kinetic energy is conserved.
  • 0 < e < 1, inelastic: some kinetic energy becomes heat, sound and deformation.
  • e = 0, perfectly inelastic: the carts stick together and lose the most kinetic energy that momentum conservation allows.

Velocities are positive to the right. The centre-of-mass velocity (m₁u₁ + m₂u₂)/(m₁ + m₂) never changes.

Ideal carts: instantaneous collision, no friction, no rotation. The track ends are walls that reflect carts elastically.

Guided experiments

  1. Newton's cradle swap. Equal masses, elastic, cart 2 at rest. Prediction: cart 1 stops dead and cart 2 leaves with cart 1's original velocity.
  2. Sticky collision. Set e = 0 with equal masses, one moving at 2 m/s. Prediction: they move off together at 1 m/s. Momentum is unchanged but half the kinetic energy is gone.
  3. Ping-pong ball hits a bowling ball. m₁ = 0.5 kg moving at 3 m/s hits m₂ = 10 kg at rest, elastic. Prediction: the light cart bounces back at almost 3 m/s, while the heavy one barely moves (about 0.29 m/s).

Challenge

A 2 kg cart moving at 4 m/s hits a 2 kg cart at rest. Afterwards cart 2 moves at 3 m/s. What is e, and what fraction of kinetic energy was lost?

Reveal the explanation

Momentum: 8 = 2v₁ + 6, so v₁ = 1 m/s. Then e = (3 − 1)/(4 − 0) = 0.5. KE before is 16 J; after, 1 + 9 = 10 J, so 37.5% was lost. Set m₁ = m₂ = 2, u₁ = 4, u₂ = 0, e = 0.5 to confirm.

References

  • OpenStax, University Physics Volume 1, §9.4 “Types of Collisions”.
  • HyperPhysics, “Coefficient of restitution”.